Psychonauts 2, Double Fine’s lengthy sequel and one of the studio’s most critically acclaimed games, was finally released this year. Double Fine is now looking to the future with several new projects.
“Psychonauts 2 has essentially been completed as a project, although there will be optimizations and corrections in the further course,” says Double Fine in a new blog. “The studio is already divided into different teams and starting different projects that we think you will enjoy.”
Psychonauts 2 screenshots
Double Fine officially announced Psychonauts 2 back in 2015, years before Microsoft announced it would acquire the studio in 2019. As a result, Psychonauts 2, while released under the Xbox Game Studios banner, began as an independent project supported by crowdsource platform fig and. Various external investments were financed.
With Psychonauts 2, any projects Double Fine does next will be the first projects really developed as Xbox Game Studio, and it sounds like there are plenty of opportunities for the teams at Double Fine.
“At Double Fine, we like to experiment. Every game is a chance to discover new ideas, new visual styles or gameplay, emotions and more. Psychonauts 2 was an opportunity to rethink and reinvent the classic that brought our studio into the future. It’s been a long process, but we think the payout was pretty good. We blocked the landing. “
Psychonauts 2 is a direct sequel to Double Fine’s first game. It plays a group of young clairvoyants who can travel into the minds of others, which often reflect the inner psyche of those who visit.
The sequel was a critical success and garnered numerous Game of the Year nominations, including IGN’s Best Game History, Best Music, and Art of 2021. It was also nominated for Game of the Year at this year’s Game Awards.
Check out IGN’s Psychonauts 2 review for our take on the psycho-espionage adventure.
Matt TM Kim is the news editor for IGN. You can reach him @lawofd.