Silent Hill Creator reveals new Slitterhead details, including gameplay, horror style, setting, and more


During the Game Awards 2021, Silent Hill and Siren creator Keiichi Toyama announced Slitterhead, the first project from his new company, Bokeh Game Studios. The wonderfully bloody and unsettling trailer made it clear that Toyama is returning to the horror game genre that he pioneered, but it also left many questions unanswered. While Toyama is reluctant to reveal too much at this early stage of development, he gave IGN Japan a few new details in a new interview.

Regarding the type of gameplay we can expect, Toyama said, “I can’t go into many details just yet, but I can tell you that this is going to be an action-oriented adventure game from a third person perspective. However, the game will include a lot of new mechanics that have not been seen in other games before, so I think it will make for a unique experience. “

Toyama also sheds new light on the setting of the game. The trailer reveals that the game is set in an unspecified Asian city with shabby skyscrapers and shop windows with Chinese signs that Toyama told us was actually a fictional location. “Those in the know will likely have guessed from the trailer that the city was inspired by Hong Kong of the 1980s and 90s,” said Toyama. “It’s not the real Hong Kong, though. The game will explore an original setting that combines the nostalgic sights of this city with pure fiction. “

In the trailer, ordinary-looking residents of this city suddenly transform into grotesque creatures that add a certain level of body horror and gore. “In the game you fight against mysterious creatures that humans can imitate, but how can you smoke them out to reveal themselves?” Asked Toyama. “This will be an important pillar of the adventure and story. The creatures are called Yakushi, a kind of monster that has its roots in classical theater. “

Regarding the kind of horror we can expect, Toyama said, “The game will explore life and death and the process of decay in daily life, so some of the developments and graphics will inevitably be quite shocking. That said, we don’t just focus on the gore itself; We intend to portray horror in a way that deepens the feeling of immersion for the player. Although it’s a horror game, we want to make a game that is entertaining on many levels, with a story full of mystery and new types of action gameplay. “

Slitterhead Trailer Gallery

No release date or platforms have been announced for Slitterhead yet, but Toyama gave us a few pointers. He said the platforms are still undecided, but that Bokeh Game Studios is hoping to “reach out to as many players as possible while maintaining the essence of the game”.

It sounds like there is still a long way to go to release. “We are currently preparing to complete the verification of the core concept of the prototype, then we will expand the team and begin series production. We will stick to production until at least the end of 2022, but we will keep our fans informed about the progress of development with updates. “

So there you have it – mark your 2023 calendars, preferably in blood, as Slitterhead staggers terrifyingly toward completion. For more from Toyama, check out Why He Believes remaking Silent Hill is a tougher task than remaking Resident Evil.

Daniel Robson is the Editor-in-Chief at IGN Japan. For full disclosure, he was previously a colleague of Keiichiro Toyama at SIE Japan Studio. Follow him on Twitter here.





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