One of the highly anticipated exclusive titles for Xbox One and PC was Scalebound, which was unceremoniously canceled in January 2017. Platinum Games Director Hideki Kamiya now apologizes for developing the game.
In a new interview with the YouTube channel, Cutscenes, Kamiya sheds new light on Scalebound’s cancellation. He wanted to develop a high quality, photo-realistic game. That meant that as the next step in modern game development, Platinum Games needed to improve its graphical skills.
“I’m sorry for the players who looked forward to it, and I’m also sorry that Microsoft has put their trust in us as business partners,” said Kamiya. “I would like to apologize as both creator and member of Platinum Games.”
Official Scalebound screenshots from E3 2016
Kamiya said he loved fantasy worlds with swords, magic and dragons. He also played classic PC games like Sorcerian and Hydlide, so he came up with the idea of turning Scalebound around a young man who fights alongside a dragon.
“However, it was a big challenge for Platinum Games,” says Kamiya. “We were working in an environment that we were not used to. We developed on the Unreal engine, we also lacked the necessary know-how to build a game based on online features. The hurdles that we had to overcome , were very big. “
He explains that the studio was not experienced enough to overcome the many walls, which led to the cancellation of Scalebound. In 2019, Kamiya also complained that Microsoft was taking the brunt of the criticism, noting that both sides were struggling.
Last year, Platinum Games said the studio would love to finish Scalebound, but Microsoft owns all of the IP. So it’s up to Microsoft to decide if the game will ever come back.
George Yang is a freelance writer for IGN. You can follow him on Twitter @yinyangfooey