Halo Infinite re-adjusts Battle Pass challenges to improve progression


343 Industries has re-tweaked Halo Infinite’s Battle Pass challenges to further improve the game’s multiplayer progression. Changes include adjustments to the weighting of individual challenges, a number of mode / activity-specific challenges that have been completely removed, and a collection of new challenges and playlists.

According to a blog post on Halo waypoint, 343 announced that it has added a collection of brand new challenge types for players to complete in a range of new playlists; Team Slayer, Free-for-All, Tactical Slayer (SWAT) and Fiesta. The new challenge types are:

  • Personal Score – Collect personal score in the playlist provided to complete it
  • Kills – Earn the required number of kills in a specific playlist
  • Double Kills – Earn Double Kills on a specific playlist
  • Complete games – games and complete games in a specific playlist
  • Win – Win games in a specific playlist

Halo Infinite Fracture: Tenrai Event Pictures

“We know it can be frustrating to pick a particular mode that coincides with a particular challenge,” affirmed 343. “Today’s changes should help ease some of that tension in the short term while the longer term work continues.”

The specific requirements and the corresponding XP rewarded for completing one of the game’s new challenge types will depend on the rarity of the challenge (i.e. Normal, Heroic, or Legendary).

In addition, some mode and activity-specific challenges have either been completely eliminated, their requirements have been lowered or their weight has been reduced. The weekly Ultimate Challenge should now also be easier to complete as the overall requirements have been lowered. 343 has also increased the overall weighting of the “General” challenges in the game to help speed progress.

343 highlighted some of the larger changes that are currently being worked on. Other factors that affect progress, such as changes to performance-based XP, XP per game, and other “additional progress vectors” are in the works. However, the studio stated that it would take some time to develop these properly and implement them in Infinite.

The studio’s latest change marks the third general progress update to Halo Infinite since its launch. Following negative feedback on the game’s most recent Fracture: Tenrai event, 343 Industries has also confirmed that there will be more changes to event challenges in the future.

“Players provided feedback that it was difficult to advance event challenges because they were ‘stuck’ behind the weekly challenges and / or didn’t have enough to tackle during the week of the event,” said 343.

“In the future, and when Fracture: Tenrai returns, Event Challenges will become more common, filling in gaps where a player had to wait before. And during events, many still have a limited number of challenges available in a given setting.” Week – which means it will take a few weeks for the game to fully complete – the maximum will be increased to provide more buffers and help highly committed players advance a little faster. “

For more information on Halo Infinite, please see this article, which describes the deletion of the save error that seems to affect some players in the game.

Jared Moore is a freelance writer for IGN. You can follow him Twitter.





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