Thu. Dec 2nd, 2021



Halo Infinite modders have started adding previously unplayable vehicles and even creating their own new ones.

While widespread modding for the game is still fairly rare, some players are starting to tinker with the game’s files. So far this seems to have had the best results with vehicles, including those that cannot be controlled in the release version of the multiplayer.

Veteran Halo modder Rejected Shotgun (via PC player) did that Pelikan dropship fully airworthy. And while he thinks it could use a little more work, the result is absolutely stunning. “The Halo Infinite Pelican is super detailed,” he explained. “It has a ridiculous amount of detail – so much happens.”

“Halo Infinite was only recently released and luckily the game is similar enough to previous Halos to be modifiable,” they explained in the Description of the video. “As the most important starter mod, I built a flightable Pelikan vehicle in multiplayer mode.”

The longtime Halo modder Gamecheat13 also managed the Phantom dropship work in the game and reveal that you can explore its insides in the new game.

Game cheat13 went further and created his own Scorpio-warthog hybrid, affectionately called Tank Hog. This strange tank / 4×4 hybrid combines the turret of a Scorpion tank with the base warthog and offers massive firepower.

This isn’t the first time we’ve seen a Panzerschwein in action – this mod was available in earlier Halo Reachby modifying the HLMG child object of the Warthog Tower to combine the impressive firepower of the Scorpion tank with the versatility of the Warthog.

All of these mods are currently being developed in the multiplayer version of Halo Infinite, with the main campaign set to start on December 8th. Whether 343 Industries will respond well to these mods remains to be seen, but the studio has previously encouraged modding in the Master Chief Collection – Publication of extensive mod tools for the community.

343 Industries recently looked at Hello Infinite’s Battle Pass system after Complaints that it was just too difficult. The studio was quick to respond and has taken care of it ever since in a current update.



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