In perhaps one of the most amusing “I got a new job” posts of all time, Halo Infinite Lead Narrative Designer Aaron Linde announced that he is leaving 343 Industries for Riot Games.
Linde announced the news on Twitter in a winking video riffing about the Neon Genesis Evangelion bookends “in the next episode”. Check it out below.
I forgot to cancel my Adobe Premiere trial, so this tweet cost me $ 30. Anyway, I’m very excited to announce that I’m joining Riot R&D! https://t.co/jQeC3LbMaW
– Aaron Linde (@aaronlinde) January 3, 2022
“Bittersweet news to report: I am leaving 343 Industries for a new opportunity in 2022,” Linde said in subsequent tweets. “It was a terribly difficult decision; Halo Infinite will remain one of the proudest accomplishments of my career for the rest of my life. I am so grateful to have been a part of it. I’d like to thank my dear colleagues at 343 for making the best game I’ve ever worked on, our incredible cast of voices highlighting our work on every single line, and our players for having accompanied us on this wild journey. You made 2021 an incredibly special year for me. “
Linde joins Riot Games’ research and development department, where the company carries out new game ideas. Riot released two new games late last year (The Ruined King and Hextech Mayhem) and similarly revealed future projects like Conv / rgence and Song of Nunu.
Linde began his writing career at game media as an editor for ShackNews and Destructoid, before moving to content writing for the Gears of War franchise in 2008. He later wrote story content for Gears of War 3, Middle Earth: Shadow by Mordor, and was a lead author on Gearbox’s Battleborne. He then worked as a narrative designer on Guild Wars 2: Living World before joining Bungie as a writer for Destiny 2: Shadowkeep and then moving to 343 Industries in mid-2019.
A major diversion from the traditional structure of previous series entries, Halo Infinite placed Master Chief in a semi-open world of side missions and non-linear realms. IGN gave the campaign 9 out of 10 points, praises it more for gameplay tweaks and updates than for storytelling, but ultimately it’s worth the six year wait.
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Joseph Knoop is a writer / producer / master beef for IGN.