Sat. Dec 4th, 2021


Speaking about the game’s year-long delay, Joseph Staten said that while it was “very, very difficult” it was “so proud of the studio and the Xbox” that he made the decision to make the player experience one unfinished game to issue.

With Halo Infinite, multiplayer is out in the wild, and apart from some early criticisms of the Battle Pass system of the game, the game is largely received praise from fans. While the final campaign verdicts are pending next month, the positive reception of the multiplayer marks the first step in what may be a great story of salvation for Halo Infinite.

After a revelation that overwhelmed many fans and to Craig the BruteInternet star rise, Halo Infinite has been delayed from the start window for the 2020 public holidays to the fourth quarter of 2021. In retrospect, even Phil Spencer said he regretted how the reveal went down.

Now we’re learning even more about what was going on during the Halo Infinite delay in Xbox and developer 343. On IGN Unfiltered, Halo veteran Joseph Staten spoke in depth about his experiences working on Infinite, from participating in the project during development to the difficult decision to move the game off the Xbox Series X launch window.

On a hot summer day in 2020, the internet was full of negative reactions to the great Halo Infinite reveal. Staten, known for his work on Bungie’s original Halo trilogy, wanted to see if he could help. He called Bonnie Ross, VP at Xbox Game Studios, to see if he could help with the seemingly troubled development of Halo Infinite. Staten says this is the beginning of a “brand new career”.

Staten, who was instrumental in the success of Bungie’s Halo games, suddenly took on the role of Project manager for Halo Infinites campaign.

Inside 343’s decision to delay Halo Infinite

In August 2020, shortly after Halo Infinite’s big campaign debut, news of the delay came. Staten says the delay came with a lot of stress and pressure, although it ended up being the right choice.

“[There was] tremendous pressure to stay on course. I think a really wonderful example of how the Xbox leadership is doing the right thing for our fans, doing the right thing […] for gamers, even if it hurt them, even if it came at a cost. “Staten said.” It was 100% a gamer first choice, and I’m so proud of the studio and the Xbox that they make it Made a decision. “

Xbox 20th Anniversary Halo Infinite Multiplayer Pictures

According to Staten, the campaign benefited most from the delay as it was “the biggest Halo campaign we’ve ever done.” The team was also grateful for more time to work on the multiplayer. Staten says the difference is that the multiplayer “doesn’t have the same interface as the campaign”.

The team looked at 10 different main areas of the game that they wanted to work on. Staten says two of the 10 areas were how to easily identify and find equipment and how to use the grappling hook he calls the “fourth leg” of Halo combat, in addition to weapons, hand-to-hand combat, and grenades.

Staten added that another primary goal was to end the game in a healthy way for the studio in order to prepare them to support the live service aspect of Halo Infinite. While the game is coming out in full next month, not all features will be there when it launches. Fan favorite modes like campaign co-op and Forge won’t appear before May 2022 at the earliest.

Halo Infinite Multiplayer: Season 1 Rewards

According to Staten, it was “very, very difficult” to delay Halo Infinite co-op. He says the simple truth is that “co-op wasn’t ready yet” and 343 decided to prioritize efforts in other areas, such as ensuring stable performance on all platforms.

“If we don’t keep the bar high, if we don’t make a commitment to excellence, and if we don’t make a commitment to inspire our customers, to meet their expectations, ideally to exceed our expectations, every time we bring something to market, I don’t think so We’re doing this job right, “said Staten.

For more information on how Halo Infinite is evolving, see the full interview with 343’s Joseph Staten. Also, be sure to check out our Infinite Campaign Preview.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.





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