Sat. Dec 4th, 2021



Rockstar’s recent Grand Theft Auto: The Trilogy release appears to include an unfinished VR mode for the game.

As discovered by Eurogamer, Rockstar Intel reporter Ben Walker recently tweeted a video (below) showing a seemingly half-working first-person mode in GTA: San Andreas, but marked as a VR option in backend menus. “There’s an unreal debug command for GTA VR, but it looks a bit unfinished,” Walker said in the tweet.

“Maybe it would be cool if they implemented this as a first-person option? It plays pretty good. Shootings and punches need tweaking, would be super cool for screenshots!”

The VR mode footage appears to be displayed similarly to the first person perspective in GTA V. As part of a thread about the mode, Walker notes that the mode works fine despite Elements such as player collisions that need to be dealt with.

Since the mode is currently hidden in the game’s code, it is a little more difficult to access than pressing a button or activating an option in the game’s menus. For starters, as mentioned by Walker in the tweet below, you’ll need access to additional in-game mods and a debug menu.

While a first-person (or VR) mode would surely make an exciting addition to the game, it probably hasn’t been high on Rockstar’s priority list since launch. With users on a number of platforms criticizing the wide range of bugs in the trilogy, the publisher recently released its first major patch for the games. According to Rockstar, this should fix a number of notable issues with the titles, such as issues causing holes in the map, character models in cutscenes, and more.

For more information on GTA: The Trilogy, check out our review of the game where we rated it 5/10 as “broken, disappointing and surprisingly disrespectful to three classic games and their many legions of fans.” Alternatively, if you’re playing through the trilogy and need a refresher on the best cheat codes in the series, you can use our handy wiki guide to catch up on any codes you missed.

Jared Moore is a freelance writer for IGN. You can follow him Twitter.





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