Final Fantasy 7 Remake on PC has some serious problems

While many were very excited when Final Fantasy 7 Remake finally arrived on PC after a year and a half from the original release date, it was quickly discovered that this port had some serious issues that we hope will be fixed in a future patch.

As reported by Pc player, The list of graphics settings from Final Fantasy 7 Remake on PC is surprisingly bare and offers “no variable frame rate option, no possibility to optimize anti-aliasing, switch VSync or control effects like motion blur.” There is also no way to control resolution scaling to achieve a balance between image quality and performance.

Speaking of performance, there have also been reports of frame rate drops and instability when simply moving the camera.

John Linneman of Digital Foundry and Alexander Battaglia noticed these problems even when recording with “an RTX3090 and 10900k at only 1080p”. Calling it “a mess”, Linneman said, “The smooth presentation was central to [FF7 Remake’s] Storytelling and this version compromises it. “

This came as a bit of a surprise as other Square Enix PC ports, including Final Fantasy XV and Kingdom Hearts 3, all had far more options than Final Fantasy 7 Remake currently does.

There hasn’t been a word on these issues from Square Enix, however PCGamingWiki notes, “The game can drop FPS from 120 fps to below 30 fps when texture settings are set to high on a GPU with 8 GB of VRAM or less.” While this might be a problem, it doesn’t explain why Battaglias 3090 is still stuttering with 24GB of VRAM.

Fans are even more angry as Final Fantasy 7 Remake on PC is one of the first PC games to cost $ 70, a practice now seen in this new generation of PS5 and Xbox Series X / S is.

Hopefully these issues will be resolved as Final Fantasy 7 Remake has been considered a success by many, including IGN, in bringing FF7 into the modern age. In our review on PS4, we said that “the boring filler and kinky additions can be stumbling blocks, but it still breathes exciting new life into a classic while counting as a great RPG on its own.”

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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and further Pull out.

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