Days Gone director Jeff Ross says the game outperformed Ghost of Tsushima but was still treated like a disappointment by studio management.
This week, the Ghost of Tsushima developer announced Sucker Punch on. on Twitter that the game has officially sold over 8 million copies since its release in July 2020. This achievement comes just months after the game’s Director’s Cut was released.
We are excited and amazed about it #GhostOfTsushima has officially sold more than 8 million copies!
Thanks to everyone who has played since the start! We are so incredibly grateful and grateful for the support! pic.twitter.com/AQfyqviBlK
– Ghost of Tsushima 🎮 Director’s Cut Out now! (@SuckerPunchProd) January 5, 2022
While this is great news for the Sucker Punch and Sony team, the milestone prompted Days Gone director Jeff Ross to talk about his own contrasting experiences on an exclusive PlayStation. In a quote tweet about the success of Ghost of Tsushima, Ross claimed that Days Gone had indeed outbid the samurai action-adventure title but felt like a disappointment from the management of Bend Studio.
“By the time I left Sony, Days Gone had been around for a year and a half (and a month) and sold over 8 million copies,” said Ross. “It has sold more since then, and then over a million on Steam. The local studio management always made us feel like it was a huge disappointment.”
When I left Sony, Days Gone had been on the market for a year and a half (and a month) and had sold over 8 million copies. It has sold more since then, and then over a million on Steam. The local studio management always made us feel like it was a huge disappointment. #daysgone #Playstation https://t.co/KMZr2pGe9r
– Jeff Ross (@JakeRocket) January 5, 2022
Despite the fact that the broader Sony organization has never outwardly stated that Days Gone was a “disappointment,” it is pretty certain that fans won’t see a sequel anytime soon. Last year it was announced that Days Gone studio Sony Bend is working on an “exciting new IP” building on the “deep open world systems they developed with Days Gone,” after previous reports suggested that that a sequel to the game had been rejected.
Part of Sony’s reluctance to approve a Days Gone sequel could be due to the mixed reception at launch. Although the game sold well on PlayStation consoles and subsequent Steam release, the game launched with a number of bugs and received mixed reviews from critics at the time. IGN looked at our own thoughts on Days Gone at launch, gave it a 6.5 / 10, and found that while the game was “fun in small amounts,” its “repetition, the boring world, and the meandering story are for one ensure inconspicuous driving. “
However, in a Reply to another Twitter userRoss made it clear that while Sony praises high ratings, “the grief we’ve got is in the sales, not the ratings.” Ross’ complaints appear to be aimed directly at the management of Bend Studio, which was made clear in another response when a user said there may be better management now the director simply replied, “No”.
For more news from the world of Sony exclusive titles, check out this article that describes what PlayStation fans can expect in 2022.
Jared Moore is a freelance writer for IGN. You can follow him Twitter.