After a particularly difficult and controversial start EA and DICE release a second update for Battlefield 2042 on November 25th, followed by a “substantial” third update in early December and a fourth update sometime before the holidays. The second and third updates are aimed at fixing various technical issues and gameplay balancing.
This is what you can expect in Update # 2:
- Improved Resuscitation of Soldiers, which fixed an issue where a teammate could not be resuscitated if they died near a wall or object.
- A “respawn protection system” that fixes a bug that left players in a run down state for too long.
- Reactivating Battlefield Portal UAV-1 interaction after adjusting the overwhelming state.
- Vehicle balancing for the LCAA Hovercraft and MD540 Nightbird.
- Decreased dispersion for all weapon types except shotguns, resulting in a more even distribution of bullets.
- Other “critical” changes are described later.
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Update # 3 appears to be significantly larger in scope, and appears to address a common complaint that going from the end of a match to booting back to the matchmaking menu was impractical. It also addresses common player progression issues, rendering issues, and numerous balancing issues. The list is far too long to include here, but some of the highlights include:
- UI improvements including managing weapon attachments, collection screens, player card screen, end of round summary screen, and adding “new” markers to make items easier to find.
- “Improved the experience between EOR and the main menu”
- Improved matchmaking reliability and fewer matchmaking failures
- Introduced weekly missions that reward cosmetic unlocks
- Fixed several issues with water graphics and rendering, as well as stuttering and visual flickering issues.
- “Over 150” small changes on all cards
- A more descriptive interaction system that replaces a general “interaction” prompt with something more specific like “call elevator”.
- Reduced proliferation for weapons in ADD and movement, applied globally.
- Improved accuracy for stationary weapon ads. Bullet spread is also reduced if you use single fire or burst fire instead of automatic.
- A new UI element has been added that highlights teammates who you can revive when they are within 50 meters. Players who pinged their intentions to revive you will also be listed in a new UI element.
- Improved bot behavior for resuscitation, helicopter controls and behavior in combat / game mode.
- Audio mix improvements, including changes to enemies shooting at a player.
Update # 3 also includes balancing and technical changes for multiple specialists, gadgets, and close combat. You can read the full patch notes here.
EA and DICE say they are also tracking issues related to servers and hardware. The most important of these are rare cases where servers do not register hit markers and rare cases where spawning occurs without your intended workload. On the hardware side, EA and DICE released a mandatory update for Xbox Series X / S players, which dealt with systems that perform a power cycle while playing.
If it looks like an incredibly long list of fixes, that’s because it is. The updates will hopefully fix some of the most common technical and balancing ailments that plagued Battlefield 2042 since it was released, causing it to one of the worst rated games on Steam, although it is also one of the most played.
You can check out IGN’s resident FPS prodigy Stella Chung on Battlefield 2042, what the new entry brings to the table and what is sorely lacking.
Joseph Knoop is a writer / producer / mobile blood bag for IGN.