Babylon’s Fall, the upcoming online fantasy role-playing game from Platinum Games and Square Enix, features a range of gear and emotes “borrowed” from Final Fantasy 14.

During a recent closed beta for Babylon’s Fall, a number of gamers noted that the game’s armor looked similar to the Final Fantasy MMO. After speculation, producer Yosuke Saito confirmed the connection all in one Update post, confirms that Babylon’s case not only borrowed a number of assets from FF14, but also that it did so following an offer from Final Fantasy 14 director Naoki Yoshida.

“To get straight to the point, yes, Babylon’s case contains gear and emote data that was carried over from Final Fantasy 14,” Saito confirms in the post. “When I was giving my Babylon Fall presentation at a corporate meeting, Final Fantasy 14 producer and director Naoki Yoshida was also there and offered to help, to which I replied,“ Yes, please! ”So the plan came about. We have it Data then carefully implemented in close coordination with the Final Fantasy XIV team. “

Babylon’s Fall Gameplay Trailer Screenshots – Square Enix E3 2021

Saito says that by borrowing data from FF14, the team was able to add a far wider range of gear and emotes to Babylon’s case than originally planned. Aside from that, the producer also wanted to point out that most of the equipment sets that players can obtain in the game only apply to Babylon’s case itself.

“The data borrowed from Final Fantasy 14 was used for equipment from launch to mid-range, which is why it was so widespread in closed beta testing,” concluded Saito, before apologizing for any concerns players might have felt after their recent hands-on experience with the game.

Elsewhere in the post, Yoshida shared his thoughts on Babylon’s Fall borrowing assets from FF14. After declaring that he was “kind of jealous” of not making a hardcore action-based hack-and-slash game himself, the FF14 director noted that “all the gear needed for gameplay had been prepared”. [would be] very difficult.”

“So I said, ‘Let’s use FFXIV’s assets too. We have so many, it would be a shame to limit them to FFX14 only, ‘and that’s how it all started, ”explains Yoshida in the post. The director then confirms that the use of FF14 assets in Babylon’s case is “fully monitored” by the Final Fantasy 14 team, but also admits that at the time he didn’t think this was going to be such a hot topic.

For more information on Babylon’s fall, please see our preview of the game, where we discuss some of the factors that contributed to his rough start in life. Alternatively, you can watch the interview below to learn more about the game from its development team.

Jared Moore is a freelance writer for IGN. You can follow him Twitter.

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